Pushpin (ovladani HW syntaku pres pocitac)
Pushpin (ovladani HW syntaku pres pocitac)
Ahoj, v tomhle se nevyznam, prosim o radu. Budu mit v nejblizsi dobe gameboy syntak Pushpin, kterej se ovlada pomoci midi (je na to zbastlenej kabel). A ja nevim, jak to ovladat, idealne pomoci VST. Je na to MidiQuest? Nebo neco free? Chtel bych neco jako ovladaci panel, proste okynko s (idealne popsanyma) knobama, ktery by umely vysilat CC. Nemuzu nic takovyho najit... Tady je vypis funkci:
CC# Name
Sound1: Square wave with frequency sweep and envelope.
0 Sound1 sweep time. Range: 0-15. (off - 55 ms)
1 Sound1 sweep increase (0) or decrease (1). Range: 0-1
2 Sound1 # of sweep shifts. Range: 0-7
3 Sound1 Wave Pattern Duty. Range: 0-3 (12.5%-75%)
4 Sound1 sound length. Ignored in SMM. Range: 0-63, time=(x-64)*(1/256) seconds
5 Sound1 initial envelope volume. Set by MIDI velocity in SMM. Range: 0-15 (15 is max volume)
6 Sound1 envelope up (1) or down (0). Range 0-1
7 Sound1 length of envelope steps. Range 0-7, length = x*(1/64) seconds.
8 Sound1 low frequency data. Range 0-255. Set by MIDI note on in SMM and pitch bend.
9 Sound1 sound start (1) or stop (0). Ignored in SMM. Range 0-1
10 Sound1 Counter mode (uses sound length) (1) or consecutive (0). Ignored in SMM. Range 0-1
11 Sound1 high frequency data. Range 0-7. Set by MIDI note on in SMM and pitch bend.
Sound2: Square wave with envelope.
12 Sound2 Wave Pattern Duty. Range: 0-3 (12.5%-75%)
13 Sound2 sound length. Ignored in SMM. Range: 0-63, time=(x-64)*(1/256) seconds
14 Sound2 initial envelope volume. Set by MIDI velocity in SMM. Range: 0-15 (15 is max volume)
15 Sound2 envelope up (1) or down (0). Range 0-1
16 Sound2 length of envelope steps. Range 0-7, length = x*(1/64) seconds.
17 Sound2 low frequency data. Range 0-255. Set by MIDI note on in SMM and pitch bend.
18 Sound2 sound start (1) or stop (0). Ignored in SMM. Range 0-1
19 Sound2 Counter mode (uses sound length) (1) or consecutive (0). Ignored in SMM. Range 0-1
20 Sound2 high frequency data. Range 0-7. Set by MIDI note on in SMM and pitch bend.
Sound3: Wave pattern player. (Set the wave with CCs 54-85)
21 Sound3 sound on (1) or off (0). Ignored in SMM. Range 0-1
22 Sound3 sound length. Ignored in SMM. Range 0-255, time=(x-256)*(1/256) seconds.
23 Sound3 output level. Range 0-3. 0=mute, 1=full, 2=1/2, 3=1/4.
24 Sound3 low frequency data. Range 0-255. Set by MIDI note on in SMM and pitch bend.
25 Sound3 sound start (1) or stop (0). Ignored in SMM. Range 0-1
26 Sound3 Counter mode (uses sound length) (1) or consecutive (0). Ignored in SMM. Range 0-1
27 Sound3 high frequency data. Range 0-7. Set by MIDI note on in SMM and pitch bend.
Sound4: noise channel.
28 Sound4 sound length. Ignored in SMM. Range 0-63, time=(x-64)*(1/256) seconds
29 Sound4 initial envelope volume. Set by MIDI velocity in SMM. Range 0-15 (15 is max volume)
30 Sound4 envelope up (1) or down (0). Range 0-1
31 Sound4 length of envelope steps. Range 0-7, length = x*(1/64) seconds.
32 Sound4 shift clock frequency. Range 0-15, freq = ratio * (.5)^(x+1) (x={14,15} undefined)
33 Sound4 counter step count. Range 0-1, {x=0} is 15 steps, {x=1} is 7.
34 Sound4 frequency ratio. Range 0-7, ratio = f * (.5)^3 * (1/x) {x(0)=.5}
35 Sound4 sound start (1) or stop (0). Ignored in SMM. Range 0-1
36 Sound4 Counter mode (uses sound length) (1) or consecutive (0). Ignored in SMM. Range 0-1
Control parameters.
37 Cartridge Sound In -> Left Channel on (1) or off (0). Will have no effect.
38 Left channel output level. Range 0-7 (7 is max).
39 Cartridge Sound In -> Right Channel on (1) or off (0). Will have no effect.
40 Right channel output level. Range 0-7 (7 is max).
41 Sound4 to Left channel on (1) or off (0).
42 Sound3 to Left Channel on (1) or off (0).
43 Sound2 to Left channel on (1) or off (0).
44 Sound1 to Left Channel on (1) or off (0).
45 Sound4 to Right channel on (1) or off (0).
46 Sound3 to Right Channel on (1) or off (0).
47 Sound2 to Right channel on (1) or off (0).
48 Sound1 to Right Channel on (1) or off (0).
49 All sound on (1) or off (0).
50 Sound4 global on (1) or off (0).
51 Sound3 global on (1) or off (0).
52 Sound2 global on (1) or off (0).
53 Sound1 global on (1) or off (0).
Wave Pattern RAM:
54 Sample #0. Range 0-15, a 4-bit sample.
55 Sample #1. Range 0-15, a 4-bit sample.
56 Sample #2. Range 0-15, a 4-bit sample.
..
85 Sample #31. Range 0-15, a 4-bit sample.
SMM Extras:
86 Sound1 Pan (0-31 left, 32-95 center, 96-127 right)
87 Sound2 Pan (0-31 left, 32-95 center, 96-127 right)
88 Sound3 Pan (0-31 left, 32-95 center, 96-127 right)
89 Sound4 Pan (0-31 left, 32-95 center, 96-127 right)
CC# Name
Sound1: Square wave with frequency sweep and envelope.
0 Sound1 sweep time. Range: 0-15. (off - 55 ms)
1 Sound1 sweep increase (0) or decrease (1). Range: 0-1
2 Sound1 # of sweep shifts. Range: 0-7
3 Sound1 Wave Pattern Duty. Range: 0-3 (12.5%-75%)
4 Sound1 sound length. Ignored in SMM. Range: 0-63, time=(x-64)*(1/256) seconds
5 Sound1 initial envelope volume. Set by MIDI velocity in SMM. Range: 0-15 (15 is max volume)
6 Sound1 envelope up (1) or down (0). Range 0-1
7 Sound1 length of envelope steps. Range 0-7, length = x*(1/64) seconds.
8 Sound1 low frequency data. Range 0-255. Set by MIDI note on in SMM and pitch bend.
9 Sound1 sound start (1) or stop (0). Ignored in SMM. Range 0-1
10 Sound1 Counter mode (uses sound length) (1) or consecutive (0). Ignored in SMM. Range 0-1
11 Sound1 high frequency data. Range 0-7. Set by MIDI note on in SMM and pitch bend.
Sound2: Square wave with envelope.
12 Sound2 Wave Pattern Duty. Range: 0-3 (12.5%-75%)
13 Sound2 sound length. Ignored in SMM. Range: 0-63, time=(x-64)*(1/256) seconds
14 Sound2 initial envelope volume. Set by MIDI velocity in SMM. Range: 0-15 (15 is max volume)
15 Sound2 envelope up (1) or down (0). Range 0-1
16 Sound2 length of envelope steps. Range 0-7, length = x*(1/64) seconds.
17 Sound2 low frequency data. Range 0-255. Set by MIDI note on in SMM and pitch bend.
18 Sound2 sound start (1) or stop (0). Ignored in SMM. Range 0-1
19 Sound2 Counter mode (uses sound length) (1) or consecutive (0). Ignored in SMM. Range 0-1
20 Sound2 high frequency data. Range 0-7. Set by MIDI note on in SMM and pitch bend.
Sound3: Wave pattern player. (Set the wave with CCs 54-85)
21 Sound3 sound on (1) or off (0). Ignored in SMM. Range 0-1
22 Sound3 sound length. Ignored in SMM. Range 0-255, time=(x-256)*(1/256) seconds.
23 Sound3 output level. Range 0-3. 0=mute, 1=full, 2=1/2, 3=1/4.
24 Sound3 low frequency data. Range 0-255. Set by MIDI note on in SMM and pitch bend.
25 Sound3 sound start (1) or stop (0). Ignored in SMM. Range 0-1
26 Sound3 Counter mode (uses sound length) (1) or consecutive (0). Ignored in SMM. Range 0-1
27 Sound3 high frequency data. Range 0-7. Set by MIDI note on in SMM and pitch bend.
Sound4: noise channel.
28 Sound4 sound length. Ignored in SMM. Range 0-63, time=(x-64)*(1/256) seconds
29 Sound4 initial envelope volume. Set by MIDI velocity in SMM. Range 0-15 (15 is max volume)
30 Sound4 envelope up (1) or down (0). Range 0-1
31 Sound4 length of envelope steps. Range 0-7, length = x*(1/64) seconds.
32 Sound4 shift clock frequency. Range 0-15, freq = ratio * (.5)^(x+1) (x={14,15} undefined)
33 Sound4 counter step count. Range 0-1, {x=0} is 15 steps, {x=1} is 7.
34 Sound4 frequency ratio. Range 0-7, ratio = f * (.5)^3 * (1/x) {x(0)=.5}
35 Sound4 sound start (1) or stop (0). Ignored in SMM. Range 0-1
36 Sound4 Counter mode (uses sound length) (1) or consecutive (0). Ignored in SMM. Range 0-1
Control parameters.
37 Cartridge Sound In -> Left Channel on (1) or off (0). Will have no effect.
38 Left channel output level. Range 0-7 (7 is max).
39 Cartridge Sound In -> Right Channel on (1) or off (0). Will have no effect.
40 Right channel output level. Range 0-7 (7 is max).
41 Sound4 to Left channel on (1) or off (0).
42 Sound3 to Left Channel on (1) or off (0).
43 Sound2 to Left channel on (1) or off (0).
44 Sound1 to Left Channel on (1) or off (0).
45 Sound4 to Right channel on (1) or off (0).
46 Sound3 to Right Channel on (1) or off (0).
47 Sound2 to Right channel on (1) or off (0).
48 Sound1 to Right Channel on (1) or off (0).
49 All sound on (1) or off (0).
50 Sound4 global on (1) or off (0).
51 Sound3 global on (1) or off (0).
52 Sound2 global on (1) or off (0).
53 Sound1 global on (1) or off (0).
Wave Pattern RAM:
54 Sample #0. Range 0-15, a 4-bit sample.
55 Sample #1. Range 0-15, a 4-bit sample.
56 Sample #2. Range 0-15, a 4-bit sample.
..
85 Sample #31. Range 0-15, a 4-bit sample.
SMM Extras:
86 Sound1 Pan (0-31 left, 32-95 center, 96-127 right)
87 Sound2 Pan (0-31 left, 32-95 center, 96-127 right)
88 Sound3 Pan (0-31 left, 32-95 center, 96-127 right)
89 Sound4 Pan (0-31 left, 32-95 center, 96-127 right)
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emah
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aum generator
- Příspěvky: 869
- Registrován: 01 bře 2005 03:46
cyril: reaktor je moznost ale neni free. pure data je zadarmo a tam by sa to dalo spravit rovnako dobre a rovnako jednoducho.
57 faderov zapojis do 57 midi out + jedno array okno do ktoreho si nakreslis sampel ktory sa ti stransformuje na na tie CC 54-85 a posle.
bez toho arrayu na sampel to su imho tak 2 hodiny roboty pre teba, vratane ucenia sa pure data. (alebo popros niekoho v okoli kto v pure data vie robit a spravi ti to za chvilku. ja by som ti to kludne napatchoval ale to by som tu musel mat tu masinku nech to mozem aj testovat.)
57 faderov zapojis do 57 midi out + jedno array okno do ktoreho si nakreslis sampel ktory sa ti stransformuje na na tie CC 54-85 a posle.
bez toho arrayu na sampel to su imho tak 2 hodiny roboty pre teba, vratane ucenia sa pure data. (alebo popros niekoho v okoli kto v pure data vie robit a spravi ti to za chvilku. ja by som ti to kludne napatchoval ale to by som tu musel mat tu masinku nech to mozem aj testovat.)
jihad on riaa & soza.
-
aum generator
- Příspěvky: 869
- Registrován: 01 bře 2005 03:46
aum: diky moc
nasel jsem tohle: http://www.asseca.com/nicfit/mc23.html ale jeste to zkoumam, mozna to neni vono
nasel jsem tohle: http://www.asseca.com/nicfit/mc23.html ale jeste to zkoumam, mozna to neni vono
Ale tohle vypada docela dobre... http://www.s-production.de/ plugin S-CC-Init az dorazi kabel zacnu s pokusama, diky vsem





